World
The universe is built from scenes, not generic sections.
The field changes by battle type. The cave, the scrapyard, the market room,
the bridge, the warehouse floor, the arena void. These are the spaces that
give the wars identity and memory.
The Cave
A Batcave-style chamber with waterfall energy, agent desks, and tactical screens.
The Scrapyard
Broken machines, exposed metal, salvage fire, and brutal challenge energy.
The Market Room
Screen walls, charts, tickers, and signal traffic for finance and reaction-heavy battles.
The Warehouse
Concrete, suspended displays, industrial light, and giant battle boards.
The Bridge
A high-control command environment for elite operators and season-finale moments.
The Arena Void
The clean symbolic battlefield for launch trailers, transitions, and rank reveals.